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Remove ENT.RenderGroup enums for all wire sents#3537

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Astralcircle merged 4 commits intowiremod:masterfrom
Astralcircle:rendergroup
Feb 22, 2026
Merged

Remove ENT.RenderGroup enums for all wire sents#3537
Astralcircle merged 4 commits intowiremod:masterfrom
Astralcircle:rendergroup

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@Astralcircle Astralcircle commented Feb 21, 2026

This ensures that all wire entities won't be rendered twice unless there are special circumstances. For those entities that require translucent rendering, i left ENT.WantsTranslucency = true, which is a more reliable alternative

Basically, a better alternative of f461aa8 which for some reason was reverted in 90214b9

This ensures that all wire entities won't be rendered twice unless there are special circumstances. For those entities that require translucent rendering, i left ENT.WantsTranslucency = true, which is a more reliable alternative
@Astralcircle Astralcircle changed the title Remove ENT.RengerGroup enums for all wire sents Remove ENT.RenderGroup enums for all wire sents Feb 21, 2026
@Astralcircle Astralcircle merged commit 083e175 into wiremod:master Feb 22, 2026
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@Astralcircle Astralcircle deleted the rendergroup branch March 1, 2026 12:02
blueshank-gh pushed a commit to Buildstruct/wire that referenced this pull request Mar 6, 2026
* Remove ENT.RengerGroup = RENDERGROUP_BOTH for all wire sents
This ensures that all wire entities won't be rendered twice unless there are special circumstances. For those entities that require translucent rendering, i left ENT.WantsTranslucency = true, which is a more reliable alternative

* Keep hologram rendergroup on this

* Add ENT.WantsTranslucency = true for anything with beam to avoid z-issues

* Don't need to reset RenderGroup every frame, engine can deside themself
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